Lead Technical Animator
Charlotte is a London-based Rigger/Technical Animator with experience both in VFX as well as Game Development. With a degree in Computer Animation, Charlotte developed her skills on projects such as Annihilation, Thor Ragnarok, Black Panther, Dumbo, and Life, before moving to work at Creative Assembly on their New IP console project.
She has a proven track record of building and maintaining animation and rigging pipelines in Python, rigging bespoke characters in Maya, and supporting her team.
Charlotte also speaks at local schools as a careers advisor for Film and Game Development, with an aspiration to be a role-model for the next generation of creatives.